![]() ![]() Gun Turret: Increase damage and duration of each turret.Concoction: Improve effect of ingredients.Can throw two identical potions after 10 upgrades. Elemental Potions: Increase all skill damage (the fire pool deals more damage than poisol pool and then ice pool) and size of poison and fire pool (but not ice pool).Increase the number of bottles by 2 every 7 upgrades. Gas Grenade Increase damage of pools created by bottles (but not by canisters). ![]() ![]() Invisibility: Increase damage, longer invisibility and speed bonus.Doppelganger: Add one more clone every 5 upgrades.Dark Blade: Increases damage done by skill melee.Firestorm: Increase damage and duration of skill.Each trail creates 1 more spikes every 3 levels. Piercing Frost: Increases damage of each spike.Lightning Strike: Increases basic damage.Cartwheel: Increase damage and range of the circular attack.Dodge: Be able to dash further, reduced cooldown.Chaotic Strike: Regenerate 3 energy every second for 10 second when ability is activated.Superior Fire: Gain 1 more energy during skill duration every 1 level.(For example, if the Knight is using the AK-47 and his skill is at level 10, the summoned weapon will be "AK-47 +10" regardless of the original's level.) Dual Wield: Increases the summoned duplicate weapon's level by 1.The following Table shows the enhancement for each skill. Similarly to any other Buff, Mentor's doesn't persist between different games/runs.Īfter rescued, the Mentor is able to upgrade the hero's skill up to 15 times, every time he upgrades the skill the damage or effect of the skill will be enhanced.When rescued, he will grant the player Mentor Buff equal to the one gained outside. ![]()
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